The People defy categorization. Part cult, part corporation, part a scientific institution, the People concern themselves with necromancy: study, raising, and care of the undead. Like the Order, the People have a national presence, with bases in most major cities.
The People are obscenely wealthy and seemingly interested solely in increasing their wealth. They control the largest vampire stable on the continent and are not shy about wielding their influence.
Vampires are mindless creatures. They have no ego, no consciousness, no ability to formulate thoughts. Left to their own devices, they would slaughter every living things until nothing was left and then they would turn on each other. Because their brains do not atrophy like most of their internal organs, vampires provide an ideal anchor for a person gifted in the necromantic magic. Such people are called navigators. The navigators “ride” the mind of the vampires, experiencing the world both through their own eyes and ears and through the eyes and ears of the vampires. Vampires hunt purely by sight and hearing. They have no sense of smell.
Vampire creation is a strictly controlled process, overseen by the government. A person may legally choose to become a vampire after his death, provided they are of sound mind when they make the contract. To replenish and expand their stable, the People offer a sizeable amount of money to the prospective “vamps-to-be” and they are never short on applicants. The prospect of money usually attracts terminal patients. Once the contract is signed, the applicant may terminate the contract at will at any point. The applicant is closely monitored. In the moment of clinical death, he is injected with Immortuus pathogen. His body is then secured for the duration of the incubation, which usually takes 10-12 days. Upon undeath, the vampire becomes the property of the People.
Journeymen and Masters
To become a member of the People, one has to pass rigorous ability tests. If the applicant demonstrates necromantic ability, he is hired as a journeyman. Journeymen are assigned to a Master of the Dead, an experienced necromancer, who is able to raise and navigate the undead. The journeymen do the grunt work of the vampire care and receive instruction in navigation. Most do not possess enough talent to ever reach Master of the Dead status. Journeymen often adopt goth attire and make up with a strong preference for bright, blood-red accesories.
Masters of the Dead weild a great deal of power. They have the authority to select their own candidates for the vampires out of the pool of potential applicants. Because People pursue wealth with single-minded dedication and often own casinos, funeral homes, and security firms, most Masters of the Dead are wealthy. However, the People’s agenda runs deeper than their surface addiction to material comforts. The People are ruled by Roland, a shadowy figure unknown to laymen. Roland is rumored to possess an almost god-like powers. The People are his creation and he uses them to further his own means. What those means are, nobody knows.
Information below may contain spoilers. It’s segregated by books. Click the book name to read details of appearance, history, and abilities profiled in different books.
The Leader of the People is Roland. (p8)
The Ladder of Knowledge is Roland’s method for promoting education among the People. Each step consists of a work on magic, necromancy, or philosophy. A test must be taken to prove mastery of a step. Ten must be completed to rank as a Second Caliber Journeyman. Twenty-five are needed to be a Master. (p281)
The Gold Legion is Roland’s top fifty people. (p281)
They have scent glands near the base of their digits and mark the ground as they run. If they run the same path multiple times, then the weak marking will build into a tangible trail. A loose vampire will follow such a trail because food might be on the other end. (p102-103)