The Order of Merciful Aid

order

The Order of Merciful Aid offers exactly what it promises: merciful aid on the edge of the sword or by the burn of a bullet. Powerful and disciplined, the Order is a nation-wide organization, which consists of elite warriors and scholars. Each major city has its own Order Chapter.

Members of the Order are called knights. When asked, the knights state their mission as simply “Protection of mankind.” The knights are lethal, honorable, and unfortunately, convinced that they are always right. Like the Guild, the Order protects humanity against the magic dangers, but unlike the Guild, the Order charges according to income, meaning that if an indugent person petitions the Order for help, the knights will assist him pro bono. The Order has a strange semi-official status and is considered to be a part of the Law and Order triumvirate, which also includes Military Supernatural Defense Unit (special forces of U.S. Army) and Paranormal Activity Division (police).

Knights

To become a knight, one usually has to pass the Order Academy’s legendary entrance exams. Upon acceptance, the prospective knight is given the rank of Squire. Squires live and study within Academy’s walls for four years. They are not permitted to leave the grounds for longer than 24 hours even on holidays.

The course of study is strenuous and includes weapon and magic training and extensive mental conditioning. The Order isn’t simply interested in producing effective knights. These knights must also be true believers of the Order’s cause.

Only one in eight squires last long enough to graduate and be knighted as knight-defender. Of those, one in twelve will die within the first year and of the remaining, only one in three will make it to the retirement.

The knights are ranked according to their ability and experience:

  • Knight-Defender. The rank-and-file of the Order. Knight-Defenders usually have 2-10 years of experience. If in that time they fail to distinguish themselves in a way that would permit the Order to assign them a new classification, they assume the rank of Master-Defender.
  • Knight-Questor. Once called knight-inquisitors, the questors specialize in investigations. They often enter the ranks of the Order after having served in the military or law enforcement.
  • Knight-Diviner. Knight diviners derive their power from faith. Buddhist monks, Taoists, Christians, Pagans, and scholars of Torah were all know to serve as knight-diviners. Like all magic users, knight-diviners project their own magic field. This field is the reason why strong knight-diviners are particularly effective against vampires. When confronted with the human divine magic, the vampiric pathogen, which fuels vampires’ insatiable thirst, fails to recognize the source of magic as human. In other words, vampires view knight-diviners as moving pieces of scenery rather than targets.The knight-diviners act as counselors and psychiatrists. The Order recognizes their special status and the Codex bestows protection onto petitioners who come to see knight-diviners: they do not need to identify themselves, nor do they have to disclose the reason for their visit to any other knight.
  • Master-at-Arms. Masters-at-arms are knights distinguished by their supreme knowledge and ability with weapons. Masters-at-Arms have a specialized designation according to their chosen weapon: “Master-at-Arms, blade”, “Master-at-Arms, blunt”, “Master-at-arms, firearm”, etc.
  • Master-at-Craft. Masters-at-craft are knights who possess exceptional magical knowledge and ability. Like Masters-at-arms, they are distinguished by their specialization: “Master-at-Craft, medicine”, “Master-at-Craft, conjuration”, “Master-at-Craft, battle”, etc.
  • Knight-Crusader. Crusaders have a special rank. Unlike most knights, they are not tied to a certain chapter, but are free to travel as they see fit. Crusaders are the Order’s equivalent of a lancet. Got a nasty boil ready to rupture? Throw a crusader at it. He will take care of the problem and move on. Deadly fighters, the crusaders are extremely dangerous and unpredictable. They are the most shadowy of the knights and tend to be loners, who value their privacy.
  • Knight-Protector. Knight-protectors spearhead the individual Order Chapters. They are skilled leaders and proven fighters.

Mercenary Guild

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The Mercenary Guild is a loosely structured organization, which takes care of magic “hazmat” too minor to attract the attention of the Order of Merciful Aid or Paranormal Activity Division of local police force. The Guild has two divisions: administrative, which is located in the main Guildhouse in Atlanta, and merc, which consists of all of the mercenaries who actually do the work in the field. The individual mercenaries, called mercs, are employee-owners of the Guild: as long as they within the Guild, they own a tiny share in it. The admins may or may not be employee-owners, as some of them are employed on temporary basis.

Each merc is assigned a “zone”, a small geographical area that is their territory. Mercs are grouped into “chains”, according to their ability and location. A typical chain has 8-10 links.

The day-to-day Guild business takes place as follows:

  1. The admin division receives a trouble call, which may come by phone, in person, or by some other means.
  2. The admins evaluate the call, making sure that the Guild is authorized to take the job and that no other agency or individual have been simultaneously employed to handle the same problem. Mercs are a violent lot, and the primary function of the admin division is to keep detached body part count to a minimum. If the Guild is clear to proceed, the trouble call is logged in as a “gig”.
  3. The admins determine into which zone the gig falls and alert the mercenary assigned to that zone. If the merc declines the gig, the job is passed on to the next person in their chain. Occasionally, the job is too difficult for a single merc, and the “owner” of the gig may choose to team up with another merc. It is up to the individual mercs to determine how they want to split the bounty.
  4. The merc performs the job and delivers proof to the admins. In cases where the job was done remotely, the person who has made the trouble call or the local police agency usually has to confirm that the problem has been resolved. The merc then collects the bounty, 30% of which goes to the Guild to pay for medical and dental insurance for the mercs, admin maintenance and salaries, lawyer fees, and other various expenses. Most mercs also contribute up to 10% of their bounty to their pension fund. Nobody has yet gotten rich enough to live in style on their pension, but it has kept a few retirees off the streets.

Merc Staff: Solomon Red, Mark, Clerk.

Known mercs: Jim Black, Kate Daniels.

World Overview

Magic-Gifts